Rebuild 3: Gangs of Deadsville v0 95 5 - Steam Early Access [DRAGAMES]


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Torrent File Content (1 file)


     rebuild_0955.exe -
58.3 MB



Description



 							image
Title: Rebuild 3: Gangs of Deadsville
Genre: Indie, Simulation, Strategy, Early Access
Developer: Northway Games , Sarah Northway

More information about the game: here

  v0.95.5:  • 3 more campaign cities   • same random events will now be chosen after reload   •
made cultist events more common   • main leader now has immune perk in campaign   • rearranged factions in
campaign cities   • spellcheck   • replaced many temp art bits   • noted that happiness changes are an
estimate   • new achievement and made campaign achievements visible   • prevent zombie attacks from
happening too soon or too late after the last one   • trade now needs lvl 5 leader to ask what they will pay 2x
for   • tweaked faction unit danger - easier to defend against them, harder to attack their fort   • tweaked
massed zombies danger - how hard they are to attack no longer dependent on difficulty   • tweaked mob danger -
easier to attack before day 200 but harder to defend against mobs   • tweaked roamer danger - easier to attack
roamers before day 100, now gets harder by day   • made "get paid" text clearer in Schmooze Build
mission   • added stronger error reporting around double perks to help track down potential bug   • you
don't talk about your own pregnancy in the third person   • fixed asking merchants UNITS twice for what they need 
 • fixed perk given in Riffs Spar event   • fixed "Losing Nan.0 Food per day"   • fixed
"is this mission currently running" bug. manifested in the Wenatchee plotline   • fixed not getting
medicine from wild berries   • fixed villain quest's graveyard HQ being unscoutable   • fixed failed
alliances no longer make future alliances impossible   • fixed democracy crashed some policy choices   •
fixed (?) survivors refusing to move to new building & returning to where they were   • fixed (?) headless
bodies when modifying leader after first city   • fixed immune perk not giving you defense bonus   • fixed
confusion around first fixed-water-treatment-plant event and recurring water events   • fixed antivenom events
making lab unusable   • fixed crash bug in the Hope plot   • fixed load-error when there is no scenario  
• fixed faction disaster event not decrementing building materials properly   • fixed defense not counting
in scavenging missions   • fixed tooltips sticking around after radial menu closed   • fixed pregnancy (some
more)  


It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.
Features in the game now
• 4X style strategy and city (re)building
• Endless replayability with randomized cities and events
• Survivors with individual personalities, skills, perks, and stories
• Rival NPC forts with their own agendas, friendly or otherwise
• Interactive zombie and faction attacks
• Play in either real-time or turn-based and swap on the fly
• Half a book's worth of text events (the other half coming soon)
• Strategic fort defense (interactive attacks coming soon)
• 5 skills: defense, leadership, scavenging, building, engineering
• 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
• 35 node research tree
• 50 building types with unique uses and/or scavengeable resources
• 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
• 60 types of equipment (though they all look like crowbars right now...)

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